Will Serwetman 18500pt Black Templar list
1850 Pts - Black Templars

Crusade of the Two Suns - Will Serwetman
Name # Grp WS BS S T Wo I A Ld Save Cost
Emperor's Champion 1 6 4 4 4 2 5 2/3 10 2+ 110
Slayer of Champions (p31 C:BT); Frag Grenades; Bolt Pistol; The Black Sword; Crusader Seals; Abhor The Witch, Destroy The Witch
Reclusiarch 1 HQ 5 5 4 4 2 5 4/5 9 3+/4(i) 195
Independent Character; Unmatched Zeal (p32 C:BT), Litanies of Hate (p32 C:BT); Crozius Arcanum; Plasma Pistol (x1); Crusader Seals; Holy Orb of Antioch; Rosarius; Cenobyte Servitors; Abhor The Witch, Destroy The Witch
  Bionics 1 Ignore a wound on a D6 roll of 6. See Codex for details. (p27 C:BT) [5]
  Combat Shield 1 5+ Invulnerable Save in close combat. (p27 C:BT) [10]
  Crusader Seals 1 May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT) [0]
  Holy Orb of Antioch 1 Once per game, 12" Range; AP3; Blast; Wound on 2+. See Codex for details. (p28 C:BT) [10]
  Master-Crafted Weapon 1 Re-roll one failed 'to hit' roll on this weapon per turn. (p28 C:BT) [15]
  Rosarius 1 4+ Invulnerable save. (p28 C:BT) [0]
  Terminator Honors 1 +1 Attacks. Ld becomes 9 if lower. (p29 C:BT) [15]
  Cenobyte Servitors 3 4 3 3 4 1 3 1 8 4+ [30]
For each Cenobyte Servitor, add +1 to the die roll when rolling distance moved from Righteous Zeal.
If the Chaplain is removed as a casualty, remove the Cenobyte Servitors as well.;
Close Combat Weapon; Abhor The Witch, Destroy The Witch
Sword Brethren Assault Terminators 7 Elite 4 4 4/8 4 1 4/1 2/3 9 2+/4(i) 570
Teleport (p34 C:BT); Lightning Claws (pair) (x5); Thunder Hammer & Storm Shield (x2); Furious Charge; Abhor The Witch, Destroy The Witch
  Land Raider Crusader 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [269]
Carries up to 15 Space Marines (or up to 8 Terminators); Tank; Access Points: 2 side hatches, 1 front ramp; Frag Assault Launchers.; Multi-Melta; Twin Linked Assault Cannon; Hurricane Bolters (x2); Abhor The Witch, Destroy The Witch; Extra Armor; Power of the Machine Spirit; Searchlight; Smoke Launchers
Venerable Dreadnought 1 Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 171
Walker; Missile Launcher; Twin Linked Lascannon; Tank Hunters; Abhor The Witch, Destroy The Witch; Venerable: Re-roll all Glancing and Penetrating results on the vehicle damage tables if desired; Extra Armor; Searchlight
Crusader Squad 10 Troops 4 4 4/8 4 1 4/1 1 8 3+ 285
Bolt Pistol (x8); Close Combat Weapon (x7); Bolter (x1); Meltagun; Power Fist; Neophytes; Abhor The Witch, Destroy The Witch
  Neophytes 10 3 3 4 4 1 4 1/2 7 4+ [100]
Bolt Pistol & CCW (x10); Abhor The Witch, Destroy The Witch
Crusader Squad 10 Troops 4 4 4/8 4 1 4/1 1 8 3+ 285
Bolt Pistol (x8); Close Combat Weapon (x7); Bolter (x1); Meltagun; Power Fist; Neophytes; Abhor The Witch, Destroy The Witch
  Neophytes 10 3 3 4 4 1 4 1/2 7 4+ [100]
Bolt Pistol & CCW (x10); Abhor The Witch, Destroy The Witch
Predator Annihilator 1 Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 154
Tank; Twin Linked Lascannon; Lascannon (x2); Abhor The Witch, Destroy The Witch; Extra Armor; Searchlight; Smoke Launchers
Land Speeder Squadron 1 Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 80
Fast, Skimmer; Deep Strike (See WH40K, pg. 84); Heavy Bolter (x1); Assault Cannon (x1)
Total Cost: 1850

Option Footnotes
Vows
Abhor The Witch, Destroy The Witch After deployment, but before scout moves - if there is an enemy psyker in the enemy army (even if not on the table at deployment) each BT unit must make a D6" Consolidate move towards the nearest enemy unit. Crusader seals may modify this move, even if the model is inside a vehcile. If Concealment is in use, the enemy ceases to benefit from it. In addition, any psychic power targeted against a BT unit or character are nullifed on a 5+ (only roll once for each power, even if it affects muliple units). Minor psychic powers have no effect on BT units or characters.
Skills
Furious Charge Add +1 to strength and initiative, conditions apply (p74 WH40K)
Tank Hunters Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K)
Vehicle Upgrades
Extra Armor Crew Stunned results count as Crew Shaken instead. See (C:BT, pg. 29).
Power of the Machine Spirit Allows a vehicle with Crew Stunned to move, or fire an additional weapon. See Codex for details. See (C:BT, pg. 29).
Searchlight Illuminates units in Night Fight missions. See Codex for details. (C:BT, pg. 29).
Smoke Launchers Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. See (C:BT, pg. 29).
Weapons
Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolt Pistol & CCW Bolt Pistol: 12" Range; S4; AP5; Pistol;
CCW: +1 Attacks in close combat;
Bolter 24" Range; S4; AP5; Rapid Fire
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Crozius Arcanum Ignores armour saves in close combat.
Frag Grenades Fight simultaneously with troops in cover (p39 WH40K)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Hurricane Bolters 3 Weapons, each 24" Range; S4; AP5; Rapid Fire, Linked
Lascannon 48" Range; S9; AP2; Heavy 1
Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Thunder Hammer & Storm Shield Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 4+ Invulnerable Save in close combat.
Twin Linked Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Linked
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Roster Design Information
And They Shall Know No Fear... (p22 C:BT)
Drop Pod Assault (p22 C:BT)
Righteous Zeal (p22 C:BT)
Abhor The Witch (p22 C:BT)
Mixed Armour (p76 WH40K)
Kill Them All (p22 C:BT)
No Pity! No Remorse! No Fear! (p22 C:BT)

Validation Report
Core/Expansion Lists: Core Lists; Scenario: Normal Mission; 1. Chapter: Black Templars; 2. Chapter Divergence: No Divergence
Roster satisfies all enforced validation rules

Roster Statistics
% HQ: 10.5
% Elite: 40.1
% Troops: 30.8
% Fast: 4.3
% Heavy: 8.3
% Wargear: 3.0
Model Count: 56

Group Min Max Used
HQ 1 2 1
Elite 0 3 2
Troops 2 6 2
Fast 0 3 1
Heavy 0 3 1

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